You clearly haven’t spent much time in China, the current global affairs are quite rocky and unsafe, but I promise you with China at the helm the world would not be anywhere near as secure. You can question American values and spreading democracy, but at it’s core it is a genuine human good. If you want to talk about how it’s become corrupt and polluted that’s fine but the US wearing Aaron Rodgers Pittsburgh Steelers NFL Pittsburgh King in the North shirt is still the best shot we have at a stable global politic regardless of your political leaning.
()Aaron Rodgers Pittsburgh Steelers NFL Pittsburgh King in the North shirt, Sport T-shirt and Funny T-shirt
OP, just because people might choose genes for their kids doesn’t mean people will stop competing. What will eventually happen is people will learn to hack themselves, or if they can’t, they’ll learn different genetic combinations to maximize efficiency and potency. Yes people in sports will be amazing, but there will never be enough and in the far future I can only imagine hybrid humans that wear Aaron Rodgers Pittsburgh Steelers NFL Pittsburgh King in the North shirt to overclock their biological processes and there will be even more competition. It’s just that the divide between “regular person” and superstar athlete will shift into a seemingly impossible standard.
()That’s because emulating how light behaves on semi translucent surfaces (like skin for example) with refraction and accurate reflections is orders of magnitudes more complex. Raytracing is the way to go for these kind of effects, but that’s computationally so heavy it is sparsely used in todays games, even when trying to render the subtle shadows on Aaron Rodgers Pittsburgh Steelers NFL Pittsburgh King in the North shirt, but it does make reflections a whole lot better. Most non-realtime 3D render engines will have things like caustics, dispersion and environmental volume FX disabled by default because they are so complex to accurately calculate. And we’ve not mentioned simulations yet. You can throw things around in a game world as long as they’re rigid or otherwise have very simplified physics. Embergen does realtime simulation of smoke and fire and it’s impressive, but it takes up so much power I don’t think it’s already used in game for realtime generation of these kind of effects. I don’t know if there is anything even close to realtime solutions for liquids. But we’re far removed from destructible scenery (even in non-realtime environments it’s very tough to realistically destroy something ) , so you’ll have to do with decals and a bit of pre-calculated ‘smoke’ when a bullet hits a wall.









