If I knew the way I would take you home shirt
Delores, at ten weeks old, was quickly getting integrated into the If I knew the way I would take you home shirt of the flock. Because these six little chicks started out in an aquarium with a heat lamp in my study, then moved to a large hamster cage, then finally outside in a cage kept inside the barn, the grown chickens had all slowly acclimated to seeing Delores and his sisters. However, the first few times I put the babies in the open with the hens, I cautiously supervised the meeting. There was blustering and a little pushing by the big chickens – similar to what you might see on a junior high playground the first week of school – but nothing too severe. Once when the largest hen, Joan Crawford, pulled at Delores’s tail, he ran to me and flew into my arms – but when I scolded Joan and she stalked off to pout, Delores was brave enough to go back and try again. The pecking order shook out fairly easily within a couple days, with Delores towards the middle.
If I knew the way I would take you home shirt
Now, for a counter-example. I was in a If I knew the way I would take you home shirt once, and our ship was damaged. The engines were non-responsive, but Engineering reported they were fully functional. I was playing the Engineer. I deduced that a micro-meteor hit had damaged the control lines, and that the cutout had failed to automatically re-route them to the backups, which I then went to go do manually. I’m an electronics technician by trade, and I know a bit about naval architecture, and it since I was playing the Engineer, it was totally fine to use Murphy’s Player Knowledge for my Engineer Character. That was not bad metagaming. Now, some forms of meta-gaming are worse than others. The leveling one doesn’t bother me too much. But other kinds can ruin other player’s fun, and that’s a problem. It cheats people out of the experience, and is goddamn frustrating as a GM.